eBooks / Jul 13 2011 - 12:01:23 PM
iPhone 3D Programming provides clear step by step instructions, as well as lots of practical advice, for using the iPhone SDK and OpenGL.
You'll build several graphics programs progressing from simple to more complex examples that focus on lighting, textures, blending, augmented reality, optimization for performance and speed, and much more. All you need to get started is a solid understanding of C++ and a great idea for an app.
Learn fundamental graphics concepts, including transformation matrices, quaternions, and more
Get set up for iPhone development with the Xcode environment
Become familiar with versions 1.1 and 2.0 of the OpenGL ES API, and learn to use vertex buffer objects, lighting, texturing, and shaders
Use the iPhones touch screen, compass, and accelerometer to build interactivity into graphics applications
Build iPhone graphics applications such as a 3D wireframe viewer, a simple augmented reality application, a spring system simulation, and more
This book received valuable community input through OReillys Open Feedback Publishing System (OFPS). Learn more at http://labs.oreilly.com/ofps.html.
About the AuthorPhilip Rideout has been a fanatic of real time graphics programming for over a decade. He has held positions at several pioneering graphics companies, including Intergraph, 3Dlabs, and NVIDIA. Philip currently works at Medical Simulation Corporation in Denver, where he develops new ways to visualize the inside of the human body.

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http://www.filesonic.com/file/1425938744
Or:
http://www.wupload.com/file/52806049
iPhone 3D Programming
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