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Game Design (Book Collection)


Include:
Game Design.pdf
The Making of Uncharted Drake's Fortune four Chapters videos.
The Art Game Design.pdf
Game Interface Design.pdf
Game Interface Design - Brent Fox.pdf
Game Development Series - Character Development and Storytelling.pdf
Game Design, 2nd Edition.pdf
Game Design Foundations.pdf
David Perry on Game Design - A Brainstorming Toolbox.pdf
Better Game Characters by Design.pdf
Challenges for Game Designers.pdf
Better Game Characters by Design.pdf
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AdvancED Game Design with Flash


This book is a direct continuation of Foundation Game Design with Flash, and is a complete point-by-point roundup of the most important skills a Flash game designer needs to know. You'll increase your ActionScript knowledge and your game design skills while creating some excellent example games. You'll learn advanced collision detection skills; professional AI and pathfinding; and how to load and save game data, create destructible environments, and build and switch game levels.
Each chapter highlights a new advanced technique illustrated by practical examples.
Examples of games are given in a variety of genres, all of which take an object-oriented programming approach.
Advanced game design topics are covered, including vector-based collision reaction, pathfinding, billiard ball physics, and modeling game data.
AdvancED Game Design with Flash
http://www.filesonic.com/file/1492945024
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Game Designing & Programming Books Collection(Total 200+ Books)


3D Math Primer for Graphics and Game Development Souce Code.rar
3D Math Primer for Graphics and Game Development.pdf
3ds Max 2009 Beyond the Basics.rar
3DS Max 2009 Bible.pdf
3DS Max 2009 Essential Training.rar
3ds Max 6 Bible.pdf
A First Course in Linear Algebra.pdf
A Theory Of Fun In Game Design.pdf
Adobe Creative Suite 2 Classroom In A Book.chm
Adobe GoLive CS2 Classroom in a Book.chm
Adobe Illustrator CS2 Classroom in a Book.chm
Adobe InDesign CS2 Classroom in a Book.chm
Adobe Photoshop CS2 Classroom in a Book.chm
Advanced 3D Game Programming All in One.pdf
Advanced 3D Game Programming with DirectX 9.0.pdf
Advanced Animation with DirectX.pdf
Advanced Graphics Programming Techniques Using Opengl.pdf
Advanced Graphics Programming Using OpenGL.pdf
Advanced WinSock Multiplayer Game Programming Multicasting.pdf
AI for Game Developers - David M. Bourg, Glenn Seeman.pdf
AI for Game Developers Examples.rar
AI For Game Developers.pdf
more...
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Game Development EBooks-DOCS


List:
Addison Wesley:
Micro JAVA Game Development.pdf
OpenGL Shading Language.chm
Software Engineering and Computer Games.chm
AK Peter:
Hardcore AI for Computer Games and Animation.pdf
Apress:
Programming Sudoku:
-Programming Sudoku.pdf
-Sudoku_src.rar
DotNET Game Programming with DirectX 9.0.pdf
Introduction to 3D Game Engine Design Using DirectX 9 and C#.chm
Charles River:
Al Application Programming.chm
Awesome 3D Game Development - No Programming Required.chm
Elementary Game Programming and Simulators Using Jamagic.chm
Game Programming Gems 2.pdf
Practical Java Game Programming.chm
Secrets of the Game Business.chm
CMP Books:
Game Design Workshop - Designing, Prototyping, and Playtesting Games.chm


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The Art of Game Design A book of lenses


* Jesse Schell is a highly recognizable name within the game industry - he is the former chair of the International Game Developer's Association, and has designed many successful games, including Disney's award-winning Toontown Online.
* The book's design methodology was developed at Carnegie Mellon University's Entertainment Technology Center, co-founded by Dr. Randy Pausch of "Last Lecture" fame.
* 100 'lenses' are scattered throughout the book. These are boxed sets of questions, each a different way of seeing a game that will inspire the creative process.
* 500 pages of detailed, practical instruction on creating world-class games that will be played again and again.
* Winner of Game Developer's 2008 Front Line Award in the book category
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Educational Games: Design, Learning and Applications


A pattern-based design approach to overcome the problems and challenges of learning-games is proposed in this book. The aim is to awaken the learning-game community to approach learning-game design more structurally and to motivate them to communally create a theoretical and practical basis for learning-game design and game-based learning research. Furthermore, given the popularity of computer games and the educational and ethical problems they raise, we need a way of evaluating games. This book contributes to this task by articulating the epistemic, moral, and ethical aims of education and by applying these criteria to computer games.
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Flash Game Development by Example


The book starts with simple well known puzzle games: Concentration and Minesweeper. After learning the basics of game design you


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50 Books IT collection update 14-7-11


This is places to pick up latest reading book IT in the SEVNO! FREE DOWNLOAD. Book IT collection update Android Recipes A Problem-Solution Approach
Apache Geronimo 2.1 Quick Reference
Apache MyFaces 1.2 Web Application Development
Beginning 3D Game Development with Unity All-in-one, Multi-platform Game Development
Beginning JSF™ 2 APIs and JBoss


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Beginning 3D Game Development with Unity



This book introduces key game production concepts in an artist-friendly way, and rapidly teaches the basic scripting skills you’ll need with Unity. It goes on to show how you, as an independent game artist, can create casual interactive adventure games in the style of Telltale’s Tales of Monkey Island, while also giving you a firm foundation in game logic and design.


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Architecture and Interior Design Collection books repost



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Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps


Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps
Whether you're an executive, developer, producer, or product specialist, Gamification by Design will show you how game mechanics can help you build customer loyalty.
Discover the motivational framework game designers use to segment and engage consumers
Understand core game mechanics such as points, badges, levels, challenges, and leaderboards
Engage your consumers with reward structures, positive reinforcement, and feedback loops
Combine game mechanics with social interaction for activities such as collecting, gifting, heroism, and status
Dive into case studies on Nike and Yahoo!, and analyze interactions at Google, Facebook, and Zynga
Get the architecture and code to gamify a basic consumer site, and learn how to use mainstream gamification APIs from Badgeville
"Turning applications into games is a huge trend. This book does a great job of identifying the core lasting principals you need to inspire your users to visit again and again."


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Games Books Collection


Games Books Collection
Games Books Collection | PDF & CHM | 659 MB
Wordware[1].Publishing.Programming.Game.AI.by.Example.ISBN1556220782.chm
y-gide.pdf
CoreTechniquesandAlgorithmsinGameProgramming.pdf
Programming_Games_for_Series_60_v1_0_en.pdf
A.Varanese - Game Scripting Mastery.pdf
Addison Wesley - Software Engineering and Computer Games.chm
Apress - Introduction to 3D Game Engine Design Using DirectX 9 and C#.chm
B.M.T.de Sousa - Game Programming All in One.pdf
Charles.River.Media.AI.Application.Programming.eBook-LiB.chm
CMP Books - 2004 - Game Design Workshop. Designing, Prototyping, and Playtesting Games - ISBN 1578202221.chm
DirectX.3D.Graphics.Programming.Bible.eBook-EEn.pdf
Effcient C++ Programming Techniques.pdf
f19_APress - Introduction to 3D Game Engine Design Using DirectX 9 and CSharp - 2003 - (By Laxxuss).chm
Game_Programming_with_DirectX9_0.pdf
J.Adams - Advanced Animation with DirectX.pdf
J.Adams - Programming Role-playing Games With DirectX.pdf
J.P.Flynt, O.Salem - Software Engineering for Game Developers.pdf
linux games programming.pdf
McShaffry.chm
Multiplayer Game Programming.pdf
Muska & Lipman and Premier-Trade - 2004 - Game Development Series - Character Development and Storytelli.pdf
New Riders - 2003 - Andrew Rollings and Ernest Adams on Game Design - LiB.chm
New Riders - 2003 - Creating Emotion in Games. The Craft and Art of Emotioneering - LiB.pdf
O_Reilly_-_Physics_for_Game_Developers.pdf
OReilly.AI.for.Game.Developers.Jul.2004.eBook-DDU.chm
OReilly.Killer.Game.Programming.in.Java.May.2005.chm
Sam's,.Teach.Yourself.Game.Programming.in.24.Hours.(2002).chm
windows_game_programming_guru.pdf
Wordware Publishing - 2002 - 3D Math Primer For Graphics And Game Development - Fly.pdf
Wordware Publishing - Strategy Game Programming With Directx 9.0 2003.chm
Wordware.Publishing.Programming.Game.AI.by.Example.ISBN1556220782.chm
A.LaMothe - Tricks of the Windows Game Programming Gurus
AI
BluePortal_Beginning_Game_Audio_Programming_-_Premier_Press
C#Sources
KGPJ Code
ProgrammingGameAI
Sams_Teach_Yourself_Game_Programming_CD
000001.gif
0201788918.chm
1556229135 - Introduction to 3D Game Programming with DirectX 9.0 - fly.pdf
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Beginning Blender: Open Source 3D Modeling, Animation, and Game Design


Lance Flavell's Beginning Blender will give you the skills to start shaping new new worlds and virtual characters, and perhaps lead you down a new professional path.
Beginning Blender covers the latest Blender 2.5 release in depth. The book starts with with the creation of simple figures using basic modeling and sculpting. It then teaches how to bridge from modeling to animation, and from scene setup to texture creation and rendering, lighting, rigging and ultimately, full animation. You will create and mix your own movie scenes, and you will even learn the basics of games logic and how to deal with games physics.
Whether you are new to modeling, animation, and game design, or whether you are simply new to Blender, this book will show you everything you need to know to get your 3D projects underway.
Beginning Blender: Open Source 3D Modeling, Animation, and Game Design
http://www.filesonic.com/file/1492945174
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Educational Games - Design, Learning and Applications


The pervasive use of games by students and their integration in formal education by a number of pioneer teachers creates a need for a different frame-of-mind to look at the learning experience offered by such innovative technology-enhanced learning experiences. Educational computer games are related to two disciplines, which are computer sciences (in particular, eLearning and related areas) and games development. A pattern-based design approach to overcome the problems and challenges of learning-games is proposed in this book. The aim is to awaken the learning-game community to approach learning-game design more structurally and to motivate them to communally create a theoretical and practical basis for learning-game design and game-based learning research. Furthermore, given the popularity of computer games and the educational and ethical problems they raise, we need a way of evaluating games. This book contributes to this task by articulating the epistemic, moral, and ethical aims of education and by applying these criteria to computer games.
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Digital Design Ebook Collection


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ASIC and FPGA Verification - A Guide To Component Modeling.pdf
Complete Digital Design.pdf
Digital Design - Mano.pdf
Digital Design and Fabrication.pdf
Digital Design Principles And Practices - Wakerly.pdf
Digital Design Principles And Practices Solutions - Wakerly.pdf
Digital Design with CPLD Applications & VHDL - Dueck.pdf
Digital Electronics.pdf
Digital Logic & Microprocessor Design With VHDL - Hwang.pdf
Digital Systems and Applications 2e.pdf
Engineering Digital Design 2e - Tinder.pdf
Fund of digital logic with vhdl design 2e brown.pdf
Logic & Computer Design Fundamentals 3e- Mano & Kime.pdf
RTL Hardware Design Using VHDL.pdf
The Design Warriors Guide to FPGAs.pdf
Verilog - A Guide to Digital Design and Synthesis.pdf
VHDL - Coding Styles and Methodologies.pdf
VHDL Programming by Example.pdf
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Windows Phone 7 Game


Now, there's a practical, hands-on guide to mastering game development for Windows Phone 7 with Visual C# 2010 and XNA Game Studio 4.0. One step at a time, this book teaches all facets of mobile game development, from design through publishing via Microsoft's Marketplace. Top game development author Jonathan S. Harbour starts with the absolute basics, making Windows Phone game development accessible even to programmers who've never written a game before. Then, one step at a time, he shows how to use Microsoft's free XNA toolset to design and construct high-performance, highly-playable games for the newest Windows Phone 7 devices. Friendly, accessible, and conversational, this book delivers a practical grounding in Windows Phone 7 game development without ever becoming overwhelming or intimidating. Each lesson builds on everything that's come before, helping readers learn core techniques from the ground up. Readers learn key concepts, syntax, and techniques through short, practical examples that reflect the realities of modern mobile game development.
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Unreal Development Kit Game Design Cookbook


Unreal Development Kit Game Design Cookbook contains everything you need to jumpstart your game design efforts. The lessons are aimed squarely at the artist’s field of production, with recipes on asset handling, creating content within the editor, animation and visual scripting to get the content working in gameplay.
Unreal Game Development Kit Game Design Cookbook exposes how real-time environments are built using UDK tools. Key features are examined – assets, animation, light, materials, game controls, user interface, special effects, and game interactivity – with the view of making UDK technically accessible so users can transcend technique and focus on their creative design process. The book has well prepared recipes for level designers and artists of all levels. It covers core design tools and processes in the editor, particularly setting up characters, UI approaches, configuration and scripting gameplay. It is a technical guide that allows game artists to go beyond just creating assets, and it includes creative, extensive demonstrations that extend on mere functionality.
What you will learn from this book
Insights on essential editor functionality
Handling of custom assets
Assigning properties to level content
Determining the best approach to lighting
Setting up custom character assets
Implementing classes that handle your character’s behavior
Required steps to configure UDK to work well for your game
The functionality of Kismet to drive events and actions
Ways to use Cascade to create impressive visual effects
The essentials of UI design with Scaleform and Flash
Handling of material editor networks
Ways to introduce animation into your level design
Approach
Written in cookbook style, this book offers many recipes to learn game design with UDK. Each recipe contains step-by-step instructions followed by analysis of what was done in each task and other useful information. The book is designed so that you can read it chapter by chapter, or you can look at the list of recipes and refer to them in no particular order.
Who this book is for
This book is meant for game artists who are getting used to UDK but may feel the need for guidance on matters of implementation. It also targets brave beginners who are struggling to find an all in one package for getting started with UDK, and want a ready to hand reference. Level designers can use this book to gauge their understanding of the editor, check for specific problems, and discover gems they may not have come across before.
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iPhone Games Projects


This book is a collection of must-know information from master independent iPhone game developers. Find out how some of the most innovative and creative game developers have made it to the pinnacle of game design and profitability. It's loaded with practical tips for efficient development and creating compelling, totally addictive gaming experiences. And it's not all talk! It's packed with code that you can download and use to realize your own great ideas.
This book's authors are responsible for some of the all-time most popular and talked-about games:
Brian Greenstone developed Enigmo and Cro-Mag Rally.
Aaron Fothergill developed Flick Fishing.
Mike Lee developed Tap Tap Revolution, the most downloaded game in App Store history.
Mike Kasprzak's Smiles was a finalist in the IGF 2009 Best mobile game competition.
PJ Cabrera, Richard Zito and Matthew Aitken (Quick Draw, Pole2Pole), Joachim Bondo (Deep Green), and Olivier Hennessy and Clayton Kane (Apache Lander), have received glowing reviews and accolades for their games.
Pair iPhone Games Projects with Apress's best-selling Beginning iPhone Development: Exploring the iPhone SDK, and you'll have everything you need to create the next game to top the sales charts.
iPhone Games Projects
http://www.filesonic.com/file/1492942884
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http://www.wupload.com/file/63250885


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Programming E-Books Collection 2011


- Addition of many game Programming and development e-books.
- Addition of a quite a few e-books to the web section
including books about Microsoft SharePoint 2010.
- Addition of a few Visual C# e-books
- Addition of one C++ e-book. However, this book isnt about VISUAL C++.
- Addition of a few programming references.
- Conversion of CHM e-books to the PDF format.
- Some books are now in the latest PDF format, you might need the latest
Adobe Reader or Acrobat.
Hope you like the collection. Here is the list of books:
1. Game Programming
1.01. Premier Press - AI Techniques For Game Programming
1.02. Cengage Learning - Character Animation with Direct3D
1.03. DirectX
1.03.1. Premier Press - Beginning Direct3D Game Programming, 2nd Edition
1.03.2. Thomson - Beginning DirectX 10 Game Programming
1.03.3. Wordware - Advanced 3D Game Programming with DirectX 10.0
1.03.4. Wordware - Introduction to 3D Game Programming with DirectX 10
1.04. 3D Game Engine Architecture
1.05. Mathematics for 3D Game_Programming and Computer Graphics, Second Edition
1.06. Thomson - Mathematics and Physics for Programmers
1.07. Premier Press - Focus on 3D Terrain Programming
1.08. XNA
1.08.1. Beginning XNA 3.0 Game Programming From Novice to Professional
1.08.2. Learning XNA 3.0
1.08.3. Microsoft XNA Game Studio Creators Guide, Second Edition
1.08.4. Sams Microsoft XNA Unleashed
1.09. Game Coding Complete, Third Edition
1.10. Game Programming - All in One
1.11. Game Programming All in One, Third Edition
1.12. Premier Press - Focus on SDL
1.13. Sams - Tricks of the 3D Game Programming Gurus - Advanced 3D Graphics
and Rasterization
2. Visual Basic
2.01. Microsoft Press - Microsoft Visual Basic 2010 - Step By Step
2.02. Wrox - Beginning Microsoft Visual Basic 2010
2.03. Wrox - Visual Basic 2010 Programmers Reference
3. Visual C#
3.01. Microsoft Press - Microsoft Visual C# 2010 - Step by Step
3.02. Pro C# 2010 and the .NET 4 Platform
3.03. Wrox - Beginning Visual C# 2010
3.04. Wrox - Professional C# 4 and .NET 4
3.05. Wrox - WPF Programmers Reference - Windows Presentation Foundation
with C# 2010 and .NET 4
4. Visual C++
4.01. McGraw Hill - C++ The Complete Reference, Fourth Edition
4.02. Wrox - Beginning Visual C++ 2010
5. Web
5.01. Apache - The Definitive Guide
5.02. Apress - Beginning PHP and MySQL - From Novice to Professional, Third
Edition
5.03. McGraw Hill - Ajax - The Complete Reference
5.04. McGraw Hill - HTML & CSS - The Complete Reference, Fifth Edition
5.05. McGraw Hill - Javascript Demystified
5.06. McGraw Hill - JavaScript 2.0 - The Complete Reference, Second Edition
5.07. ORielly - Javascript - The Definitive Guide, 5th Edition
5.08. Sams - Pure JavaScript, Second Edition
5.09. Wiley - XHTML, HTML and CSS Bible
5.10. Wrox - Expert PHP and MySQL
5.11. Wrox - Beginning AJAX
5.12. Wrox - Beginning CSS - Cascading Style Sheets for Web Design, 2nd Edition
5.13. Wrox - Beginning HTML, XHTML, CSS, and JavaScript
5.14. Wrox - Beginning JavaScript, 4th Edition
5.15. Wrox - Beginning PHP6, Apache, MySQL Web Development
5.16. Wrox - Beginning SharePoint 2010 Development
5.17. Wrox - Beginning XML, 4th Edition
5.18. Wrox - Developing Web Appllicationss with Apache, memchached, MySQL
and Perl
5.19. Wrox - JavaScript Programmers Reference
5.20. Wrox - Professional AJAX, 2nd Edition
5.21. Wrox - Professional CSS - Cascading Style Sheets for Web Design, 2nd
Edition
5.22. Wrox - Professional Javascript for Web Developers, 2nd Edition
5.23. Wrox - Professional Javascript Frameworks - Prototype, YUI, Ext JS, Dojo
and Mootools
5.24. Wrox - Professional PHP6
5.25. Wrox - Professional Sharepoint 2010 Development
5.26. Wrox - Professional Web 2.0 Programming
5.27. Wrox - Professional XML
5.28. Wrox - Professional XMPP Programming with JavaScript and jQuery
5.29. Wrox - Web Standards Programmers Reference - HTML, CSS, JavaScript,
Perl, Python, and PHP
Programming E-Books Collection 2011
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17 books on Direct X Programming


Advanced 3D Game Programming with DirectX 10.0.pdf
Advanced 3-D Game Programming with DirectX 8.0.pdf
Advanced Animation with DirectX.pdf
Beginning DirectX 10 Game Programming.pdf
DirectX 9 Audio Exposed - Interactive Audio Development.chm
Introduction to 3D Game Engine Design Using DirectX 9 and C#.chm
Introduction to 3D Game Programming with DirectX 10.chm
Introduction to 3D Game Programming with DirectX 9.0.pdf
Learn Vertex & Pixel Shader Programming with DirectX 9.pdf
NET Game Programming with DirectX 9.0.pdf
Programming a Multiplayer FPS in DirectX.pdf
Programming Cameras and Pan-Tilts - with DirectX and Java.pdf
Real-Time 3D Terrain Engines Using C++ and DirectX 9.pdf
ShaderX2 - Shader Programming Tips and Tricks with DirectX 9.0.pdf
Special Effects Game Programming with DirectX.pdf
Teach Yourself Game Programming with DirectX in 21 Days.pdf
Windows Game Programming with Visual Basic and DirectX.pdf


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